Whew. And I had thought my chronic fear of contemporary video games due to difficulty was some failing on my part. Maybe it's just carried on the second x chromosome. Men will argue that the game controls are not difficult to figure out - "If you want to give a SuperApocolypticKick to your opponent's groin, just press the game pad right and down at the same time, press B, then A twice, then the start button in the same succession as the 'S.O.S.' symbol in morse code. Just make sure you do all of that in the space of 1.5 seconds or the Evil Overlord will ascend from Hades and tear you in half. What's so difficult about that?" And I think, "Well, I could sit here for half an hour figuring this out, which could lead to a good deal of fun. On the other hand, there's a halfway-decent Drew Carey rerun on at the moment, and listening to Drew and Mimi exchange insults sounds like a lot less work." I think this is the reason why just about any woman would rather play games on the old Nintendo than on a current Sega or similar gamebox. Most games were linear and uncomplicated. You were Mario or Luigi, you never had to go left, you stomped on some turtles, maybe shot off some fireballs, collected some coins, went down some tubes, then smashed the big bad guy at the end of the round. Ninja Gaiden rocked. (Incidentally, if you're nice to Paully, he'll email you a copy of Atari-simulator games for the PC. I've been playing "Pitfall" for days.) Gimme Majong or Freecell or Tri-Peaks. Or sometimes one of those new word games on the Sega site. And shooting games. Yeah. Give Holly and me a stack of quarters in a bar, plant us in front of an "Area 51" machine, and we'll be happy for hours. Die, evil intruder aliens, die.
posted by Kate at 12:12 PM link/comments
